Vintage era 1999–2009
The first Japanese releases, from vending cards to card games.
Carddass Hyper Battle 1999–2002
Japan · Carddass vending cards
One Piece’s first trading cards arrived in 1999, bringing Luffy and the crew to Carddass vending machines.
Four random cards for ¥100 made a collection easy to start. The early releases drew mainly on anime screenshots and concept art, while numbered sets and pre-built Grand Box decks gave collectors different ways to follow the line.
Key products
- Official Hyper Battle Guide
- First Stage Vending Art
- Treasure Pack Vol.1
- Treasure Pack Vol.2
- Grand Box 3
Visual Adventure 2000–2001
Japan · Carddass collector cards
Oda’s manga cover illustrations became collector cards, with colorful anime-style artwork and clear-foil finishes.
Released alongside Hyper Battle in 2000–2001, Visual Adventure recreated manga covers and chapter-opening illustrations as anime-style artwork. The cards also followed cover-page side stories featuring Buggy’s crew, Coby, and Helmeppo, giving the series a distinct identity within early One Piece collecting.
One Piece CCG 2002–2005
Japan, then English markets · Collectible card game
One Piece moved into a full collectible card game in Japan in 2002, then English-language collectors in 2005.
Original illustrations, booster packs, and starter decks gave collectors a new way to explore One Piece on cards. The English release, The Quest Begins, arrived in September 2005, with organized play and tournament promos adding another collecting dimension.
Key products
- CCG launch poster (JP)
- Treasure Sheet (JP)
- Quest Starter Deck box (EN)
- Quest Booster Pack (EN)
- Shonen Jump launch issue (EN)
Mid-era 2010–2021
Arcade machines and phone-linked cards took collecting beyond the tabletop.
OnePy Berry Match 2008–2013
Japan · Arcade card machine
A ¥100 machine dispensed a physical card, then scanned it into an on-screen battle.
Berry Match combined a card dispenser with a video game. For ¥100, players received a physical card whose barcode the machine could read for battle. Machines appeared in toy stores and amusement venues from May 2008. New cards arrived roughly every two months, followed by Berry Match W in 2009 and the IC series in 2011.
Key products
- SAMPLE (Display ONLY) Cards
- Official OnePy Match Guide
- OnePy Match Card Binder
- IC Card (400 Save Slots)
- Magazine promo (insert)
Miracle Battle Carddass 2009–2014
Japan · Card game
One Piece, Dragon Ball, Naruto and more shared a card game built around Jump’s characters.
Miracle Battle Carddass brought characters from different Jump series into a shared card game. It launched with One Piece and Dragon Ball in December 2009, then expanded to include Toriko, Hunter × Hunter, Naruto and others. One Piece releases used their own OP set numbering within the wider game.
Key products
- Promo Poster
- Booster Box
- Booster Pack
ONE PIECE AR Carddass 2011–2013
Japan · Cards plus a smartphone app
Scan a physical card with your iPhone to summon its character into an on-screen battle.
These physical cards connected collecting to an iPhone app. Scanning a card’s AR marker brought its character onto the screen for battle. Launched in July 2011, the cards also carried barcodes for Berry Match W, linking the same collection to both phone and machine-based play.
Key products
- Booster Box, Vol.1
- Booster Pack, Vol.1
AR Carddass Formation 2012–2013
Japan · Cards plus a smartphone app
The phone-and-card game expanded to Android, letting more players build a pirate crew.
Formation relaunched AR Carddass in June 2012 with redesigned cards and Android support alongside iPhone. Players built a pirate crew from their physical collection and used it in the phone game. Packs contained three cards and cost ¥315.
Key products
- Promo Poster
- Booster Box
- Booster Pack
Kizuna Boost Card Battle 2015–2016
Japan · Carddass card battle
A fast card battle where a character’s allies could boost its strength.
Revealed in Saikyo Jump in 2015, Kizuna Boost was built for quick play, with a full match taking about 10 to 15 minutes. Both players placed three cards face down, then revealed them at the same time. Character relationships mattered: allies placed side by side could increase a card’s strength.
Modern era 2022–present
The worldwide card game, with organized play and a growing collector community.
ONE PIECE CARD GAME 2022–present
Worldwide · Trading card game
Choose a Leader, build a 50-card deck, and join the One Piece game that began in 2022.
Bandai’s current game launched in Japan in July 2022 and in English that December. Players build a 50-card deck around a Leader, supported by a separate DON!! deck. Its first booster set, Romance Dawn (OP-01), opened a line that now includes organized play, tournament releases, and multiple language editions.